To ask the good question, It's to already knowing the good answer !
invented by the Hindus, reshaped by the Italians did their coming out
in Europe during century XV.
All as the cards and the different "tossing" or playing games, they allow to read the "To Become" of an individual while appealing to its unconscious resources. But, more than "the future", the games reveal the intimate idea than the consultant one has of its actual position (the one for which one it consults) and of its later development.
In some way, it is like a psychoanalyze session, one spreads on the table its motivations and its unconscious desires as well as the final end that it foresees.
For this reason, it is necessary before proceeding to a toss to "Pacify" his mind and its thoughts (otherwise the toss may be "dark" or incoherent).
In the same way, "to set up" the prediction, the advices must be paid (that is to fix the predictions), that this be to the "Devin" or by a gift to anyelse. The "sacrifice" is obligatory so that the divination realizes itself, if one does not believe about it, there is strong luck so that nothing does happen as that had been "seen" before.
It is why that "to say" the future is dangerous, it risks "to set up" it. Thus, when a toss is really "negative", it is necessary to await a little time (at least one day) and proceed to another toss if this one is bad too, be patient, it's the only way...
1 THE BACHELOR, motor principle,
the consultant, beginning of a thing, a capacity, an
17 THE STAR, consolation
principle, helps, friendship, affection, improvement of
Besides the said blades (or leaves) "major",
pictures of motors principles of the individual, there
are 56 said "minors" blades, pictures of
actions or likely events to be undertaken or realized.
Divided in four series, these are :